Part B - Networking Projects - Implement TCP/IP Stack in C

Udemy Part B - Networking Projects - Implement TCP/IP Stack in C

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C/C++ Linux Project, Network Socket Programming, Build TCP/IP Stack, Final Year Project, System Programming in C

What you'll learn
  • Working with Timers in Networking Domain
  • How to imeplement Networking Oriented Algorithms
  • Implement Industry level Problem statement
  • Implement Callback Registration Model
  • Implement New Networking Problem Statements and Protocols from Scratch
  • Parsing and Cooking Network Packets
  • Concept of TLVs - Extensively used in Networking

Requirements
  • Part A of this Course is a pre-requisite
  • Good in Coding in C or any one main stream language
  • Must know how to work with git - atleast basics
  • Good with Pointers and Memory management Skills in C

Description
Welcome to the Part-B of the TCP/IP Stack Development Course Series. This is a sequel course to Part-A in which we implemented a pseudo TCP/IP Stack working in Virtualized topology.
In this Course, We shall be implementing more advanced and additional features to our Pseudo TCP/IP Stack and would try to impart more realistic flavor to it.

We will resume from where we left in Part-A. If you have signed up for this course, I presume you have completed Part-A of the course and we are ready for another roller coaster ride into our project.
This course is Advanced as compared to Part-B. In this course we will learn some more aspects of TCP/IP stack and in general, how Networking software is developed. You will not only doing Networking Based Programming but also, you will continue doing a typical Linux based System Programming development as Networking is strongly tied to System Programming.

Student Level: Intermediate to Advanced to Working Professionals, Beginners in Coding pls excuse this course.

Table of Contents
1. What is this Course all about?
2. Project 1 : Interface Management and Statistics
  • Enable/Disable an Interface
  • Gathering Interface Rx/Tx Statistics
3. Project 2 : Implementing the Packet Generator
  • Create and Feed Pkt stream into Topology
4. Project 3 : Implementing Routing Table Construction Algorithm
  • Designing Data Structure
  • Shortest Path First Algorithm in Detail
  • Implementation Strategy
  • Testing SPF Algorithm Implementation
  • Route Calculation
5. Project 4 : Logging Infra
  • Track Ingress and Egress pkts per device per interface
  • Track L3 Path taken by a pkt from src to dst

    ** Below Content Development is under Progress - Last Updated 03 Sept 2020 **
6. Project 5 : Notification Chains
7. Project 6 : Working with Timers
  • Implementing Ageism
  • Implement Timer State Machine
8. Project 7 : Implement a new Application Protocol
  • Implement NMP protocol as an example
  • NMP - Neighbor ship Management Protocol
Who this course is for:
  • Those who have finished Part A (Prequel Course)
  • Who want to learn System and Network Programming
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TUTProfessor
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