Unreal Engine 4 - Multiplayer Team Based FPS In Blueprints

Udemy Unreal Engine 4 - Multiplayer Team Based FPS In Blueprints

Register & Get access to index
vJYpqsP.jpg


Creating A Unreal Engine 4 Team Based FPS With Several Game Modes From Ground Zero In 100% Blueprint Scripting

What you'll learn​

  • Learn Various Aspects Of Using Unreal Engine 4 By Making An Actual Playable Multiplayer FPS Game
  • Detailed Explanations Not Just Watching Someone Clicking Buttons
  • No C++ The Entire Project Is Made Using 100% Blueprint Scripting
  • Setting Up A Menu With Basic Steam Listen Server Hosting And Joining
  • Setting Up A FPS Character Using 3 Separate Meshes
  • Setting Up Weapon Firing For Hitscan And Projectile Based Weapons
  • Making Team Based Death And Re-spawn System

Requirements​

  • Basic Understanding Of The UI And Navigation Of Unreal Engine 4

Description​

What Better Way To Learn The Unreal Engine 4, Than By Creating A Fully Playable Multiplayer Team Based FPS Game. This Course Covers The Process Of Going From A Blank Project All The Way To A Playable Packaged Build That Can Be Distributed For Others To Host And Join The Game Using The A Basic Steam Listen Server.

Who this course is for:​

  • This Course Is Targeted For Beginners To Intermediates
  • People Interested In The Multiplayer Side Of The Unreal Engine 4
Author
TUTProfessor
Downloads
39
Views
1,473
First release
Last update
Rating
5.00 star(s) 1 ratings

More resources from TUTProfessor

Latest reviews

Epic, can't wait to try it