Rigging Vehicles with Rigid Body Physics in Blender 3.0

Rigging Vehicles with Rigid Body Physics in Blender 3.0

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TUTProfessor

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TUTProfessor submitted a new resource:

Rigging Vehicles with Rigid Body Physics in Blender 3.0 - Use Blender's physics engine to create more accurate motion for your vehicle animations

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Use Blender's physics engine to create more accurate motion for your vehicle animations

What you'll learn​

  • Learn how to rig and tune 5 different vehicles that you can "drive" in real time
  • Create accurate, simulated suspension geometries - Trailing arm, Double wishbone, Solid Axle, MacPherson Strut and Twist Beam
  • Learn the basics of suspension design
  • Learn techniques that will allow you to...

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