
A beginner to intermediate level course covering the steps of creating a realistic cityscape visualization.
What you'll learn
- The creative and technical steps involved with 3D modeling the architecture.
- Create building variations using deformers and the MoGraph cloner to change the shape of each building.
- Create city blocks, adding entourage and tips for improving CPU performance.
- Texturing the street with Adobe Photoshop using painting techniques and custom brushes.
- Create 3 different light set-ups using HDRI images, physical skies and nighttime renders including atmospheric fog effects.
- Rendering and optimization for faster render times.
- Post-Production Techniques in Adobe Photoshop.
Requirements
- This is a beginner to intermediate course and a basic understanding of Cinema 4D’s user interface is recommended.
Description
Welcome to this course on Creating a Cityscape Using Cinema 4D + Photoshop.In this series of lessons we will cover a lot of topics to give you a solid understanding of the entire architectural visualization workflow including:
01. The creative and technical steps involved with 3D modeling the architecture.
- Polygon modeling and the make editable function
- Creating extrusions for the window frames and glass
- Store selections and apply multiple materials to geometry
- Texturing using Cinema 4D's procedural materials
- Duplicating geometry using the MoGraph cloner and array object
- Using deformers to modify the shape of each building
- Render instances and tips for improving CPU performance
- Adding entourage (people, cars, trees, street light, etc) to populate the scene
- The differences between a 3D tree and a cutout and discussion on how these impact performance
- Locating and downloading free content within Cinema 4D's asset browser
- Web links to external free 3D model resources
- Camera views and compositional techniques including the rule of thirds and framing the image
03. Texturing the street with Adobe Photoshop
- Painting Techniques
- Layer Masks
- File Organization
- Importing custom brushes
- File preparation
- HDRI image with infinite light and fill light
- Physical Sky
- Nighttime scene including use of atmospheric fog effects
05. Rendering and optimization for faster render times.
- Render Optimization
- Render Settings
- Object Buffers
- File Organization
- Channels and Selections
- Masking
- Adjustment Layers
- Glows, Sharpening, and Depth of Field
- Final Output
Who this course is for:
- Beginner 3D Artist interested in learning the entire architectural visualization workflow.
- Intermediate 3D Artist interested in learning various visualization techniques.