
Learn a suite simple techniques that will allow you to transform the look of your game graphics
Description
By the end of this course you will be able to- Understand the theory behind diffuse maps, height maps and normal maps
- Create your own height maps and normal maps from textures that will quickly and simply transform the look of your game graphics
- Understand the relationship between textures, materials and shaders
- Express your creativity without needing to be an artist
- Create your own seamless textures
- Understand tiling and offset in order to correctly display textures on game objects
- Understand the concept of an texture atlas
Who this course is for:
- Anyone who wants to have fun by making your game graphics more realistic
- Those who want to express their creativity in games (but don't worry you do not need to be artistic - I'm not!)
- Anyone wanting to learn the techniques to create and modify base textures, height maps and normal maps
- Anyone wanting to increase the principles and underlying knowledge of textures, materials, height maps & normal maps; what they are and how they work
- Game designers who may want to create their own graphical content rather than rely on others or purchases from the Unity Asset Store
- Anyone wanting to create their own unique materials for fun or profit (Unity Asset Store and other market places)