One of Blender’s latest features is the Asset Browser which is a welcomed interface for organizing, navigating, and utilizing libraries of models, materials, node trees, poses and more. In other words: 3D assets that can be easily reused, easily shared between scene files, and easily updated if needed.
Asset libraries are extremely important for larger-scale projects and animation pipelines.




Asset libraries are extremely important for larger-scale projects and animation pipelines.
3 main stages of Asset Library workflow
- The Creation of cute city assets
- The Assetization of those assets so that they're accessible in the Asset Browser
- The Assembly of those assets into a final, adorable little city


Chapter 1
Something for every skill level
We’ll begin with simple standalone assets like a light post and a bench and even simple vehicles. These are the kinds of things you can build on your first day learning Blender.
Chapter 2
Getting Modular
We’ll design buildings within a grid layout and street sections that snap together geometrically for a seemless fit within the material. Additionally, we’ll use procedural textures to keep our materials to a minimum. In fact we won’t be using a single image texture throughout this project.