
Learn how to make an old school fast-paced first person shooter in the Godot game engine
What you'll learn
- How to implement a fast paced old school first person character controller in Godot
- How to fully implement a machine gun, shotgun, sword, and rocket launcher in Godot
- How to implement basic artificial intelligence in Godot
- How to use pathfinding in Godot
- How to implement basic GUI in Godot
- How to use particle effects in Godot
Requirements
- Some familiarity with programming
Description
In this course you'll learn how to make an old school fast paced 3D FPS in the Godot Game Engine.
I'll cover how to set up an environment and lighting, make player movement, create four guns: a machete, shotgun, machine gun, and rocket launcher, make two enemies, one melee and one range, with pathfinding and basic ai, create particle effects for explosions and smoke trails, create animations for weapons, create ammo, health, and weapon pickups, and set up a basic hud for the player
Who this course is for:
- Beginner Game Developers