
Creating A Unreal Engine 4 Team Based FPS With Several Game Modes From Ground Zero In 100% Blueprint Scripting
What you'll learn
- Learn Various Aspects Of Using Unreal Engine 4 By Making An Actual Playable Multiplayer FPS Game
- Detailed Explanations Not Just Watching Someone Clicking Buttons
- No C++ The Entire Project Is Made Using 100% Blueprint Scripting
- Setting Up A Menu With Basic Steam Listen Server Hosting And Joining
- Setting Up A FPS Character Using 3 Separate Meshes
- Setting Up Weapon Firing For Hitscan And Projectile Based Weapons
- Making Team Based Death And Re-spawn System
Requirements
- Basic Understanding Of The UI And Navigation Of Unreal Engine 4
Description
What Better Way To Learn The Unreal Engine 4, Than By Creating A Fully Playable Multiplayer Team Based FPS Game. This Course Covers The Process Of Going From A Blank Project All The Way To A Playable Packaged Build That Can Be Distributed For Others To Host And Join The Game Using The A Basic Steam Listen Server.Who this course is for:
- This Course Is Targeted For Beginners To Intermediates
- People Interested In The Multiplayer Side Of The Unreal Engine 4