CGCookie - CUBICITY: Creating and Utilizing Asset Libraries with Blender

CGCookie - CUBICITY: Creating and Utilizing Asset Libraries with Blender

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rekexo8085

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CUBICITY: Creating and Utilizing Asset Libraries with Blender - CGCookie - CUBICITY: Creating and Utilizing Asset Libraries with Blender

One of Blender’s latest features is the
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which is a welcomed interface for organizing, navigating, and utilizing libraries of models, materials, node trees, poses and more. In other words: 3D assets that can be easily reused, easily shared between scene files, and easily updated if needed.
Asset libraries are extremely important for larger-scale projects and animation pipelines.

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