In this course you'll get an introduction to computer graphics using Metal on the GPU. You'll render 3D models and even write a simple game using your very own game engine. By Caroline Begbie.
Who is this for?
This course is for developers interested in understanding low-level computer graphics while achieving high performance in rendering 3D scenes. You’ll need to be comfortable with Xcode and Swift and be prepared to understand some math at a conceptual level.
Covered concepts
- The Metal Pipeline
- 3D Models
- Coordinate Spaces
- Lighting
- Materials and Textures
- Making a game