- Jul 31, 2020
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TUTProfessor submitted a new resource:
Rigging Vehicles with Rigid Body Physics in Blender 3.0 - Use Blender's physics engine to create more accurate motion for your vehicle animations
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Rigging Vehicles with Rigid Body Physics in Blender 3.0 - Use Blender's physics engine to create more accurate motion for your vehicle animations
Use Blender's physics engine to create more accurate motion for your vehicle animations
What you'll learn
- Learn how to rig and tune 5 different vehicles that you can "drive" in real time
- Create accurate, simulated suspension geometries - Trailing arm, Double wishbone, Solid Axle, MacPherson Strut and Twist Beam
- Learn the basics of suspension design
- Learn techniques that will allow you to...
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